King In The Castle
Random Events
After you have harvested your
grain for the year, and before the King's Menu at the end of the
year, a myriad of random events may occur. Some have a
high chance of happening (1 in 50) and some have very low
chances of happening (1 in 1000), but they happen, and their
effects can be helpful or detrimental. I wil add more as
in later versions, but here is the list for v.3.2
Rats
Rats will eat your grain. If
you have Ratman Jack, you can place traps that will kill the
rats that would normally eat your supplies.
Plague
A gruesome plague sweeps the land.
This will kill off some of your population.
Fire
Forest fires, field fires, fires
in general. These things are not condusive to your fields.
You will loose some land due to fire, and the acres will have to
be repaired, and this is done in the Repair menu.
Militant Groups
Well, you pissed Somebody off.
You can usually quell the uprising swiftly, but they sometimes
damage some of your fields. These acres will have to be
repaired, and this is done in the Repair menu.
Traveling Caravan
These guys are short on either
fish or grain or both. They need your help so they can
finish their journey to wherever it is they are going.
They will offer either Ores or gold or both in exchange.
Festivals
These wondrous ceremonies will
attract people into your kingdom. Some need special
triggers to activate, such as the 'Grain-tastic Days'
celebration needs 5000 or more player owned bushels, and 'We
Broke The Grain Record' celebration needs to have the record of
harvested grain triggered for that year. Some festivals
require no triggers.
High Temperatures
If you have a large number of
fish, high temperatures may cause rot to some of them. A
random number of fish in your storage docks will become inedible
and will have to be discarded.
Torrential Rain
A powerful storm that lasts for
many days, it causes everything to be washed away. Grain
fields will be destroyed by this, and the acres will have to be
repaired, and this is done in the Repair menu.
Lightning
1 in 1000 chance of killing 1 of
your population. Electric Evil, Death From Above, and It's
Raining Death are some of the newspaper headlines I'd imagine
you would be seeing.
Animal Attacks
Wild animals sometimes starve and
will attack a random peasant. 1 person will be lost.
Shrines, Statues, Seeds
These magical artifacts contain
powers untold. They also do the following:
Shrines - The scouting XP you
receive this year is multiplied by 2, 3, or 4
Statues - The total amount of XP
you receive this year is multiplied by 2 or 3
Seeds - The amount of bushels you
harvested this year is multiplied by 2 or 3
These are very rare and you can
only get one a year, ie, if you find a shrine that doubles
scouting XP you will not find a shrine that triples it nor will
you find a statue or magic seed. This is reset the
following year.
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Wills
Some dying peasants will feel a
real connection to their king, and leave the kingdom acres of
land they had held onto in life.
Buildings
Random buildings pop up with
increase in population. This will draw more peasants to
your kingdom.
A Group of Jerks
A group of thieves, rapists, etc
will be caught, and executing them makes the people happy and
more make their home there. A safer place to live is a
better place to live.
A Loot Stash
A random structure type of random
size will hold random treasure in random-sized, random-typed
containers.
Other Events that Take Place
During this Time
Sweet Smile Samson
All gambling will go on during
this time of the year. You will see all the gambling
statistics here.
Fishing
Your fishing ships will fish for
fish! They can also be attacked by Pirates at this time.
Merchant Ships
Merchant ships can either be
attacked by Pirates or arrive at a far away port, drop off all
their loot, then return with the gold at this time.
Warships
Your Warships will search for
Pirates at this time. If one is spotted, it will ask you
if you want to attack.
Scouts
The Scouting Report will happen at
this time. All 4 quarters are reported, and, if attacked
by brigands and some perish, will need to return for rest,
recovery, and the training of new scouts. They may also
find a city you can attack if you have an army.
Enemies Attack/Burn Fields/Camp At
Borders
Enemies will start their offensive
at this time.
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